You want more?Take 1 level of barbarian for rage wich gives you another 2 damage to your off hand and main hand(its like 16 lvl rage +4 damage if both attacks hit). I'm going to walk away slowly from this thread now before I have a meltdown. As everyone else said, it's perfectly legal, but one other thing- there's no such thing as off-hand or main hand in 5e, both weapons simply have to be light, but there's no difference, you can make the first attack with either weapon, and make the bonus action follow up with the other, or even mix it up with extra attack. Jump to: navigation, search. No matter your ambidexterity, two weapon fighting prowess, or any other factor. The range lists two numbers. When attacking a target beyond normal range, you have disadvantage on the attack roll. Off-Hand Master. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. Some spells also require an attack roll. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapon (dagger), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls. So, for those who use two weapons but do not have the two weapon fighting style, the bonus attack you use with your off-hand weapon doesn't get its damage bonus (unless it is a negative). Main hand = Flail, Off-hand = Shortsword, you're only trained how to main hand that flail and off-hand that shortsword. Your off-hand is your dual weapon attack. RAW, without the Dual Wielder feat, in order to use a Bonus Action to attack with a second weapon, both weapons you're wielding need to have the Light property. HexBlade and off-hand weapons So I wanted to clear something up for myself: Between the Hexblade level 1 feature, Hex Warrior, and Pact of the Blade, I can attack with two weapons (the one I choose, and my pact weapon) using my CHA modifier. Plus two weapon fighting requires the Attack action, which means that you can't do Booming Blade or Green-Flame Blade. The ability modifier used for a spell attack depends on the spellcasting ability of the spellcaster. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. Prerequisites: Dexterity 13 or higher You are now able to make the most use of an offhand weapon, no matter the situation. With 2 weapons you immidiately have 10% to crit on 1st level and 15% at 5 level.Combine that with half orc crit damage extra die and you WILL deal good amounts of damage. A longsword does not have that property, so can't be used to dual wield (even if your offhand weapon is Light). Off-Hand Master (5e Feat) From D&D Wiki (Redirected from Off-hand master (5e Feat)) Jump to: navigation, search. If you took the Dual Wielder feat you could use a longsword in both hands. The weapon die used for this dagger is 1D6 instead of 1D4. 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